


"So it's kind of more of the same but it's also completely different - we tried to focus on some of the different types of quest from Oblivion that people really seemed to gravitate towards, ones that had really good character, cool plot twists, that sort of thing. "We wanted to do an expansion that took the best parts of what people experienced in Oblivion, but give them an entirely new setting that looked and felt very different from anything they did in Oblivion," says Pete Hines, Bethesda's vice president of PR and marketing. But the three hours that publisher 2K Games recently granted Eurogamer to play the new expansion, Shivering Isles, was never going to be enough to experience everything that developer Bethesda has managed to fit into such a rich and vast world. If you're a publisher, how do you show off a game that's as open-ended and sprawlingly emergent as Elder Scrolls? If the journey's the thing, how do you compress a week-long cruise into a half-hour commute? Well, one way is to let people play it - to experience the trip for themselves.
